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Junction System
Final Fantasy VIII introduced the world to the Junction System. It had the power to be simple, yet incredibly complex and fun. Each character status, like strength (STR), and hit points (HP), was what is referred to as junctionable. That means you could attach magic to those status's, which would in-turn change the status. For instance, if you junctioned 100 Curaga spells to HP, you would see your character's HP rise from 3,000 to 9,999. Not all magic had the same effect however, and you had to use common sense to figure which magic was effective for which status. Cure spells would obviously be optimal for HP, destructive spells should have been junctioned to strength, and speed spells would have been junctioned to speed.
For maximum efficiency, FFE suggests the following junctions:
- 100 Ultimas junctioned to strength (for use on Zell and his limit break)
- 100 Triples junctioned to speed (also for Zell's use)
- 100 Curagas junctioned to all three battle party's HP
- 100 Deaths junctioned to Elm-Atk (great for random encounters)
The junctioning system, while fun, is hugely flawed in the sense that it's too easy to become undefeatable. Also, it makes levelling up completely useless. Many visitors to this site have also complained that relentless drawing of spells was tedious and unenjoyable, and that it took too long. You will not find many people who believe that Junctioning is the best of Final Fantasy's many systems.
Weapons
Weapons in Final Fantasy VIII are upgraded through the use of junk items, and magazines. You need to buy or find "Weapons Monthly" magazines to gain the knowledge of how to make better weapons, and then you need to scour the globe to find the required items. Once you have the needed items, just go into town and find someone who will build you a better weapon.
Squall Leonhart
Magazine: |
Gunblade: |
Required Items: |
March |
Revolver |
(6) M-Stone Piece, (2) Screw |
April |
Shear Trigger |
(1) Steel Pipe, (4) Screw |
May |
Cutting Trigger |
(1) Mesmerize Blade, (8) Screw |
June |
Flame Sabre |
(1) Betrayal Sword, (1) Turtle Shell, (4) Screw |
July |
Twin Lance |
(1) Dino Bone, (2) Red Fang, (12) Screw |
August |
Punishment |
(1) Chef's Knife, (2) Star Fragment, (1) Turtle Shell, (8) Screw |
1st |
Lionheart |
(1) Adamantine, (4) Dragon Fang, (12) Pulse Ammo |
Quistis Trepe
Magazine: |
Whip: |
Required Items: |
March |
Chain Whip |
(2) M-Stone Piece, (1) Spider Web |
May |
Slaying Tail |
(2) Magic Stone, (1) Sharp Spike |
June |
Red Scorpion |
(2) Ochu Tentacle, (2) Dragon Skin |
1st |
Save the Queen |
(2) Malboro Tentacles, (4) Sharp Spike, (4) Energy Crystal |
Zell Dincht
Magazine: |
Glove: |
Required Items: |
March |
Metal Knuckle |
(1) Fish Fin, (4) M-Stone Piece |
April |
Maverick |
(1) Dragon Fin, (1) Spider Web |
June |
Gauntlet |
(1) Dragon Skin, (1) Fury Fragment |
1st |
Ehrgeiz |
(1) Adamantine, (4) Dragon Skin, (1) Fury Fragment |
Rinoa Heartilly
Magazine: |
Pinwheel: |
Required Items: |
April |
Pinwheel |
(3) M-Stone Piece |
May |
Valkyrie |
(1) Shear Feather, (1) Magic Stone |
July |
Rising Sun |
(1) Saw Blade, (8) Screw |
August |
Cardinal |
(1) Cockatrice Pinion, (1) Mesmerize Blade, (1) Sharp Spike |
1st |
Shooting Star |
(2) Windmill, (1) Regen Ring, (1) Force Armlet, (2) Energy Crystal |
Irvine Kinneas
Magazine: |
Gun: |
Required Items: |
April |
Valiant |
(1) Steel Pipe, (4) Screw |
May |
Ulysses |
(1) Steel Pipe, (1) Bomb Fragment, (2) Screw |
July |
Bismark |
(2) Steel Pipe, (4) Dynamo Stone, (8) Screw |
1st |
Exeter |
(2) Dino Bone, (1) Moon Stone, (2) Star Fragment, (18) Screw |
Selphie Tilmitt
Magazine: |
Nunchaku: |
Required Items: |
March |
Flail |
(2) M-Stone Piece, (1) Bomb Fragment |
June |
Morning Star |
(2) Steel Orb, (2) Sharp Spike |
July |
Crescent Wish |
(1) Inferno Fang, (1) Life Ring, (4) Sharp Spike |
1st |
Strange Vision |
(1) Adamantium, (3) Star Fragment, (2) Curse Spike |
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