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Instructor Trepe has something to say!
Final Fantasy VIII titleQuistis Trepe
Quistis Trepe Picture
Age: 18
Height: 5'6"
Skill: Blue Magic
Affiliation: SeeD
Birthday: October 4th
Character Type: Primary
Power Ranking*: 3rd
Profile
Quistis is introduced as Squall's teacher at Balamb Garden. She is characterized by her hair, which she lets fall in an artful array that frames her face. Quistis fast tracked her way through Balamb Garden and SeeD training, completing at age 15, to become the youngest teacher at Balamb Garden. As such, all her students are the same age as Quistis. Her combination or brains and beauty have earned her quite a following at Balamb, with many students calling themselves "Trepies", over their devotion to her. Quistis is also known as quite a good Triple Triad player.

Though Quistis seems to be alright on the outside, she is not all well inside. She allows trivial things to get to her, and it has impacted her abilities. Also, not much is known about her childhood, except that she had a nickname of "Quisty."

During battle, Quistis wears a pink ensemble, with long black boots and gloves. Essentially everyhing is covered except for her exposed mid-section. She also discards her glasses during fights. Her weapon of choice is the whip.

Limit Breaks
Quistis' limit break is called "Blue Magic", a job ability from the old Final Fantasies. To learn blue magic limits, you must find items around the world, through battles or card mods. Though her blue magic isn't as overwhelmingly devastating as Squall's or Zell's, Quistis's limits are more well-rounded, ranging from curative magic, to GF-type summon damage. Expect to see a range from 6,000 to 9,999 HP damage for Quistis' more effective attacks.Renzokuken

Name: Required Item: Effect:
Acid Mystery Fluid Induces status effects on an enemy
Aqua Breath Water Crystal Water-elemental damage to an enemy
Bad Breath Marlboro Tentacle Induces status effects on enemies
Degenerator Black Hole Instant death
Electrocute Coral Lightning-elemental damage
Fire Breath Inferno Fang Fire-elemental damage to an enemy
Gatling Gun Running Fire Non-elemental damage to an enemy
Homing Laser Laser Cannon Non-elemental damage to an enemy
L? Death Curse Spike Instant death if magic connects
Laser Eye (Default ability) Non-elemental damage to an enemy
Mighty Guard Barrier Negates bad status effects in the party
Micro Missiles Missile Non-elemental damage based on opponent's HP
Ray Bomb Power Generator Non-elemental damage to enemies
Shockwave Pulsar Dark Matter GF-style damage to all enemies
Ultra Waves Spider Web Non-elemental damage to enemies, may cause "Berserk" status among enemies
White Wind Whisper Cures party on an amount based on Quistis' current HP number


*Power Ranking is based on the overall usefulness of the character, based on categories such as "average damage dealt in comparison to others", "skill variety", and "offensive/defensive pros/cons". These are simply my opinions as I play through the game.
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