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Age: |
18 |
Height: |
5'6" |
Skill: |
Blue Magic |
Affiliation: |
SeeD |
Birthday: |
October 4th |
Character Type: |
Primary |
Power Ranking*: |
3rd |
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Quistis is introduced as Squall's teacher at Balamb Garden. She is characterized by her hair, which she lets fall in an artful array that frames her face. Quistis fast tracked her way through Balamb Garden and SeeD training, completing at age 15, to become the youngest teacher at Balamb Garden. As such, all her students are the same age as Quistis. Her combination or brains and beauty have earned her quite a following at Balamb, with many students calling themselves "Trepies", over their devotion to her. Quistis is also known as quite a good Triple Triad player.
Though Quistis seems to be alright on the outside, she is not all well inside. She allows trivial things to get to her, and it has impacted her abilities. Also, not much is known about her childhood, except that she had a nickname of "Quisty."
During battle, Quistis wears a pink ensemble, with long black boots and gloves. Essentially everyhing is covered except for her exposed mid-section. She also discards her glasses during fights. Her weapon of choice is the whip.
Quistis' limit break is called "Blue Magic", a job ability from the old Final Fantasies. To learn blue magic limits, you must find items around the world, through battles or card mods. Though her blue magic isn't as overwhelmingly devastating as Squall's or Zell's, Quistis's limits are more well-rounded, ranging from curative magic, to GF-type summon damage. Expect to see a range from 6,000 to 9,999 HP damage for Quistis' more effective attacks. |  |
Name: |
Required Item: |
Effect: |
Acid |
Mystery Fluid |
Induces status effects on an enemy |
Aqua Breath |
Water Crystal |
Water-elemental damage to an enemy |
Bad Breath |
Marlboro Tentacle |
Induces status effects on enemies |
Degenerator |
Black Hole |
Instant death |
Electrocute |
Coral |
Lightning-elemental damage |
Fire Breath |
Inferno Fang |
Fire-elemental damage to an enemy |
Gatling Gun |
Running Fire |
Non-elemental damage to an enemy |
Homing Laser |
Laser Cannon |
Non-elemental damage to an enemy |
L? Death |
Curse Spike |
Instant death if magic connects |
Laser Eye |
(Default ability) |
Non-elemental damage to an enemy |
Mighty Guard |
Barrier |
Negates bad status effects in the party |
Micro Missiles |
Missile |
Non-elemental damage based on opponent's HP |
Ray Bomb |
Power Generator |
Non-elemental damage to enemies |
Shockwave Pulsar |
Dark Matter |
GF-style damage to all enemies |
Ultra Waves |
Spider Web |
Non-elemental damage to enemies, may cause "Berserk" status among enemies |
White Wind |
Whisper |
Cures party on an amount based on Quistis' current HP number |
*Power Ranking is based on the overall usefulness of the character, based on categories such as "average damage dealt in comparison to others", "skill variety", and "offensive/defensive pros/cons". These are simply my opinions as I play through the game.
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